AI Insights · Timothy · October 2023
Top 5 Match 3 Games on Android in South Africa - Q3 2023
In Q3 2023, the top 5 Match 3 games on Android in South Africa showcased varied performance metrics in terms of downloads, revenue, and active users.
In Q3 2023, the top 5 Match 3 games on Android in South Africa exhibited diverse trends across downloads, revenue, and active users, according to data from Sensor Tower.
Bubble Shooter - Classic Pop experienced fluctuations in its weekly downloads, starting at 10K in late June and dipping to around 4.5K by the end of August, before recovering to 7.3K in late September. Weekly revenue peaked at $215 in early August but saw a decline to $103 by late August, with a slight rebound to $157 by the end of September. The game maintained a steady number of active users, with a slight decrease from 47.5K in late June to 45.6K by late September.
Bubble Shooter Gem Puzzle Pop saw its downloads vary significantly, peaking at 7.9K in late June and experiencing a low of 3.5K at the end of July. Downloads surged to 6.7K by mid-September. Active users increased from 11.9K in late June to 15.8K towards the end of September. Despite its popularity, the game generated minimal revenue, with the highest weekly earnings being $6 in mid-August.
Bubble Shooter showed a stable trend in weekly downloads, starting at 732 in late June and reaching a peak of 5.3K by the end of July. Active users saw a significant rise from 13.8K in late June to 23K by the end of September. However, the game did not generate any revenue throughout the quarter.
Bubble Pop Dream: Bubble Shoot had a notable decline in weekly downloads from 6.4K in early July to just 388 by late September. Active users followed a similar trend, peaking at 14.1K in early August and decreasing to 4.8K by the end of September. Revenue was minimal, with a peak of $65 in late August.
Bubble Shooter Relaxing maintained a relatively stable number of weekly downloads, starting at 6.5K in late June and tapering down to 1.9K by late September. Active users ranged from 19.3K to 21.2K throughout the quarter. The game saw a peak weekly revenue of $131 in mid-September.
For more detailed insights and data, visit Sensor Tower.